You will reunite with Six who’s playing with a mannequin arm in the next room. With hammer in hand, push the box on the left away from the door, shatter the glass, and grab the fuse on the table. Then give it a few more hits for good measure! You can never be too safe. Do this two more times to permanently kill the little bastard. Once both fingers are reared back, bring the hammer down to injure it. If you swing before this, the hand will dodge your attack. When the hand attacks, wait until it lifts two fingers off the ground. This time, instead of running for the table, grab the hammer and get ready to get some payback. Hoist yourself onto the shelf and dropdown. Climb onto the table to the left to cause it to skitter off. Juke it by either moving to the side when it lunges or by jumping over it. You’ll hear the hand running through the vent above you so keep going left until it drops down in front of Mono. When you land, make your way down the hall and enter the room to your left. Enter the vent and follow it to the other end to briefly escape the angry hand. Do not stop, as the hand will be in hot pursuit. See that metal shelf on the right side of the room with the chainlink side? Rush towards that and begin climbing up. Grab the table and hoist yourself up to safety. When you drop down on the right, sprint to the other side of the room and jump over the hand that rushes you. Dash across the floor and climb the metal shelf in front of you. This will cause the hand to reanimate and begin chasing after you. Quickly run to the other side of the room and shove the box out of the way. Here’s where things get a little intense. Six will help you up, so go through the door into the room with a mannequin strapped down to a surgical table. Go towards the camera in this hallway until you reach a door with a broken window. In the long hallway filled with manniquen body parts, run to the very end to see a Glitching Remain jumping at a toy duck on the shelf above. Once you’ve opened it, keep going through the operating room until you reach a long hallway that’s absolutely packed with mannequin parts. Run up the stairs and hang a right to the locked door. With the key in hand, head back up the elevator and go to the waiting room. This will take you down to the crematorium, where you can toss the rabbit into and burn it up by pulling the switch on the right. Approach the stuffed rabbit on the right, grab it, and head to the elevator that’s between the x-ray and waiting room. Climb up the shelf to reach the hat on the top.ĭespite what the picture would lead you to believe, the key is actually not in the bear. Inside the playroom, you will see a large shelf filled with toys on the right. By the desk, you’ll see a picture of a stuffed animal with a key in it, so go to the playroom on the right. You will enter a room with an x-ray machine, which can be turned on by pulling the lever on the right. Instead of going upstairs, head right and keep going past the elevator. Six will save Mono once again and you’ll be free to explore the waiting room. You will have another television tuning section here, so move the Left Stick around until you reach the right frequency three times. Pulling it down will release a can of soda, which can be thrown at the button to open up the next area. You should see a vending machine against the wall with a lever that Mono can grab. Unfortunately, the door on the right is barricaded, so run down the middle hall and enter the room with the lights on. Keep going right until you reach another hallway that splits off. You’ll faintly see the Glitching Remains standing to the right of the door. Proceed into the next hallway with the long row of hospital beds.īefore you proceed right, run down the hall of beds. Additionally, you can move where Mono shines the flashlight with the Right Stick. The flashlight can togged on and off by pressing B (Xbox One) Circle (PS4). Grab this light to have it permanently added to your inventory. You’ll emerge in a very dark room where a flashlight is laying in the center. Lift this up and quickly enter the vent before the elevator crashes. You’ll see a vent that Six and Mono can open up. Upon jumping onto the elevator, it will begin to break so quickly hurry to the front right side. Place the fuse in the right control box to open up the door to the elevator shaft. Once you reach the floor above, take the fuse out of the control panel and run with it to the other side of the hall. Make sure to take your time when you’re jumping across because it can be a little tricky to line Mono up. After Six saves Mono’s life, follow her across the beds. When you spawn, head right through the hallways and push the door open on the far end. So you think the worst is over in Little Nightmares 2? Welcome to the Hospital, a terrifying location and the prime area that Chapter 3 takes place in.
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